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Gnomon Workshop - Maya Fluid Effects: Pyrothechnics
Author: FenixN

Gnomon Workshop - Maya Fluid Effects: Pyrothechnics
MOV | ~1703 kb/s | 1024x768 | duration: n/a | English: PCM, 352 kb/s (1 ch) | 2.46 GB

In the third DVD of this series on Maya Fluid Effects, effects animator David Schoneveld reveals the numerous methods he uses to create and control fluid explosions, covering dynamic, non-dynamic and texture-based effects. He teaches you how to use, and maintain control of fields with fluid containers. The lesson also covers the basics of flame construction, and explains how to use the Maya presets to build effects quickly and efficiently.
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Gnomon Workshop: Maya Fluid Effects - Fundamentals
Author: kimth2

Gnomon Workshop: Maya Fluid Effects - Fundamentals | 1.49 GB

Fluid dynamics are rapidly becoming a powerful alternative to particle effects. In the first lecture of this series, effects animator David Schoneveld introduces you to the rules of fluid production, showing how Maya Fluid Effects can be used for everything from smoke, dust and explosions, to underwater plane crashes and more. David details the fluid menu, emitter and container attributes, as well as shading and texturing, while conveying an understanding of the dynamic attributes of fluid dynamics and their uses in production. The lesson also details the basics of ponds, emphasizing an understanding of the fluid shader and texture controls. Details
Gnomon Workshop — Maya Fluid Effects Particle Integration [Repost]
Author: FenixN

Gnomon Workshop — Maya Fluid Effects Particle Integration
MOV | ~1904 kb/s | 1024x768 | duration: n/a | English: PCM, 352 kb/s (1 ch) | + PDF Guide | 3.57 GB

In the second DVD in this series on Maya Fluid Effects, effects animator David Schoneveld imparts a detailed view of the various methods and advanced features of particle and rigid body control through fluid dynamics. This multi-faceted lesson takes you through the beginning and inter- mediate techniques of the Ocean Shader before revealing how you can create object-avoiding particles without scripting. The lesson culminates by teaching you how to create particles driven by fluid dynamics that can interact with an object or character.
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Gnomon Workshop — Maya Fluid Effects Fundamentals [Repost]
Author: FenixN

Gnomon Workshop — Maya Fluid Effects Fundamentals
MOV | ~1725 kb/s | 1024x768 | duration: n/a | English: PCM, 352 kb/s (1 ch) | + PDF Guide | 3 GB

Fluid dynamics are rapidly becoming a powerful alternative to particle effects. In the first lecture of this series, effects animator David Schoneveld introduces you to the rules of fluid production, showing how Maya Fluid Effects can be used for everything from smoke, dust and explosions, to underwater plane crashes and more. David details the fluid menu, emitter and container attributes, as well as shading and texturing, while conveying an understanding of the dynamic attributes of fluid dynamics and their uses in production. The lesson also details the basics of ponds, emphasizing an understanding of the fluid shader and texture controls.
Details
The Gnomon Workshop - Maya Viewport 2.0 and Shader FX
Author: Max-X

The Gnomon Workshop - Maya Viewport 2.0 and Shader FX
English | .MP4 | aac, 44100 Hz, mono | h264, yuv420p, 1280x720, 15.00 fps(r) | 6.58GB
Genre: E-learning
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The Gnomon Workshop - Maya's Camera Sequencer
Author: MrFreeman

The Gnomon Workshop - Maya's Camera Sequencer
Clips Flash Video | English | FLV | 1024x768 | VP6 ~1000 kbps | 15 fps
MPEG Audio Layer 3 | 1 channel | 48 kbps | 22.05 KHz | 01:44:00 | 1.57 GB
Video tutorial- Autodesk Maya (2010)

In this DVD, John presents the new Camera Sequencer in Autodesk Maya, a toolset that allows users to create camera shots in a non-linear editing-style timeline within Maya. Using the Camera Sequencer, the viewer will learn production methods of building full sequences in Maya, shot-by-shot, which can then be playblasted as movies for editorial and animation..
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The Gnomon Workshop - Maya's Camera Sequencer (2010)
Author: ParRus

The Gnomon Workshop - Maya's Camera Sequencer (2010)
FLV | VP6 | 1024x768, ~1 000 kbps | 15 fps | MPEG Audio 48 kbps
Language: English | Runtime: 104 mins | 1.57 GB | Genre: elearning

In this DVD, John presents the new Camera Sequencer in Autodesk Maya, a toolset that allows users to create camera shots in a non-linear editing-style timeline within Maya. Using the Camera Sequencer, the viewer will learn production methods of building full sequences in Maya, shot-by-shot, which can then be playblasted as movies for editorial and animation. John begins by exploring the Sequencer menu and tool bar, and doing a general run down of all the exciting new functionality. Using a simple cycle of animation, he uses the Sequencer to "shoot" the animation from various camera angles, and edits the resulting shots until they begin to tell a story. Learn how to use the non-linear editing functions of the Sequencer - cutting, trimming, scaling and sliding shots on tracks, and look at methods to create and group alternate camera setups for easy presentation. John will also show you how to import a set of storyboards which have been exported from Final Cut Pro, and how to build a sequence of animation from these storyboards. This lecture will give animators, previs and rough layout professionals the ability to create full sequences of animation directly within Maya, quickly and efficiently.
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The Gnomon Workshop - Character Animation 1-3 with Chris Kirshbaum
Author: phoenixy

The Gnomon Workshop - Character Animation 1-3 with Chris Kirshbaum | 1.66Gb

The Gnomon Workshop - Character Animation: Fundamentals
The Gnomon Workshop - Character Animation: Mechanics And Emotion
The Gnomon Workshop - Character Animation: Acting And Lip Sync Details
The Gnomon Workshop: The Making of ‘Gathering’
Author: scutter

The Gnomon Workshop: The Making of ‘Gathering’ | 1.0 Gb
Software Used: ZBrush, Maya, Photoshop, Maxon Bodypaint | Resolution: 1152x720(.mp4) | Audio: mp3 105 Kbps
Completion Time: 2 hrs. 32 min. | Genre: eLearning | Difficulty: all levels | Language: English | Instructor: Alex Alvarez

Gathering is a personal project by Alex Alvarez, created as a large scale detailed illustration for print. Using Maya, ZBrush, Bodypaint, Onyx, Shave, Mental Ray and Photoshop, this lecture gives an in-depth, although fairly non-technical, overview of the creation process. Details
The Gnomon Workshop Digital Sets 1: Design, Modeling and Camera
Author: scutter

The Gnomon Workshop Digital Sets 1: Design, Modeling and Camera | 704.8 mb
Software Used: Autodesk Maya | Video: .avi (1024x768) | Audio: mp3 160kbps | Completion Time: 2 hrs 20 min
Genre: eLearning | Language: English | Difficulty: Intermediate/Advanced | Author: Eric Hanson

This series introduces the essential techniques for creating digital sets and backgrounds, an area of visual effects growing in prominence. In this first disc of a series of three, visual effects designer Eric Hanson reviews architectural design principles then leads into setting up a scene with a tracked camera and live-action plate. Details
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