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Linux Sound Programming
Author: AvaxGenius

Linux Sound Programming By Jan Newmarch
English | EPUB | 2017 | 610 Pages | ISBN : 1484224957 | 2.64 MB

Program audio and sound for Linux using this practical, how-to guide. You will learn how to use DSPs, sampled audio, MIDI, karaoke, streaming audio, and more. Linux Sound Programming takes you through the layers of complexity involved in programming the Linux sound system. You’ll see the large variety of tools and approaches that apply to almost every aspect of sound. This ranges from audio codecs, to audio players, to audio support both within and outside of the Linux kernel. Details
Linux Sound Programming [Repost]
Author: hill0

Linux Sound Programming by Jan Newmarch
English | 16 Feb. 2017 | ISBN: 1484224957 | 636 Pages | PDF | 7.2 MB

Program audio and sound for Linux using this practical, how-to guide. You will learn how to use DSPs, sampled audio, MIDI, karaoke, streaming audio, and more. Details
Beginning Game Audio Programming
Author: tlfpub

Game audio is frequently overlooked when it comes to designing and programming a good game. Often, developers spend so much time concentrating on the other facets of the game—for example, graphics and AI—that they neglect the music and audio side until it's nearly too late. That's a shame, because good game audio and game music have at least as much, if not more, power to instantly pull the player into the game world and play with his emotional state. Even the best graphics in the world will seem flat if they're not augmented with great sound.

Historically, books on game audio have been few and far between, because programming game audio wasn't that complex. Making a speaker beep or playing a simple sound in mono through a 1990s-era soundcard was fairly self-explanatory. Today, however, things like 3D sound, environmental audio, MP3 playback, and CD audio present difficult technical hurdles for even the simplest game.

This book is an introduction to some of the challenges programmers will face in implementing audio for their games. It is written to teach beginning game audio principles. The first half teaches you how to overcome the technical hurdles present in doing basic audio tasks—playing sound effects, loading and examining WAV files, and playing music in various formats (MIDI, MP3, and tracked music).

The second part of this book teaches some more advanced audio techniques. You'll learn how to compose dynamic music, and how to implement it in your game. You'll also learn about the basics of 3D sound programming, environmental audio, audio scripting, effects processing, and visualization. There's also one chapter devoted to using DirectPlay Voice for real-time voice chat in your game!

Most of this book uses DirectX and DirectX Audio, though there are a few chapters that use OpenAL Audio or generic Win32 audio APIs. Everything is in C++ and uses the Standard Template Library's low-level data structures (vectors, maps, and so on).

To get the most out of this book, you'll need to be comfortable with C++, though not necessarily an expert. However, you will need to understand innately how a Windows program works. You should be comfortable with event-driven programming and the everyday uses of the Win32 API, including writing GUI code for buttons, edit boxes, list boxes, and so on.

A passing knowledge of DirectX is also required. You should be familiar with how to obtain and release interfaces to various DirectX components, and should understand what DirectX does, why it's useful, and where you can go for help if you need it.

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Davinci Brainwaves: Psychoactive Sound
Author: ksenya.b

Davinci Brainwaves: Psychoactive Sound
2009 | MP3's @ 256 Kbps, 2 channels, 44.1 KHz | Duration: 8 hrs, 58 mins | 892 MB
Genre: Meditation, Mindset | Also included: 2 Bonus eBooks (PDF) | Author: Garret LoPorto

"How to Have Peak Experiences at the Touch of a Button ..." It used to take years of discipline to develop the ability to rapidly shift states of consciousness and achieve peak experiences at will. Now all it takes is your headphones and this revolutionary Psychoactive Sound™ Program Series.
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Object-Oriented Programming Using C++ [Repost]
Author: AlenMiler

Object-Oriented Programming Using C++ by Joyce Farrell
Cengage Learning | June 24 2008 | ISBN: 1423902572 | Pages: 816 | PDF | 10.73 MB

Using object-oriented terminology from the start, Object-Oriented Programming Using C++, Fourth Edition, will provide readers with a solid foundation in C++ programming. Like its predecessors, the fourth edition uses clear, straightforward examples to teach both the syntax of the C++ language and sound programming principles. Details
Object-Oriented Programming Using C++, 4 edition (repost)
Author: libr

Object-Oriented Programming Using C++, 4 edition by Joyce Farrell
English | 2008 | ISBN: 1423902572 | 816 pages | PDF | 10,7 MB

Using object-oriented terminology from the start, Object-Oriented Programming Using C++, Fourth Edition, will provide readers with a solid foundation in C++ programming. Like its predecessors, the fourth edition uses clear, straightforward examples to teach both the syntax of the C++ language and sound programming principles. Details
Object-Oriented Programming Using C++, 4 edition (repost)
Author: interes

Joyce Farrell, "Object-Oriented Programming Using C++, 4 edition"
English | 2008 | ISBN: 1423902572 | 816 pages | PDF | 10,7 MB

Using object-oriented terminology from the start, Object-Oriented Programming Using C++, Fourth Edition, will provide readers with a solid foundation in C++ programming. Like its predecessors, the fourth edition uses clear, straightforward examples to teach both the syntax of the C++ language and sound programming principles. It begins with an overview of object-oriented programming and C++, and then builds upon this knowledge to teach increasingly complex concepts, such as inheritance, templates, handling exceptions, and advanced input and output. Aimed at providing readers with the most current programming knowledge, this edition has been updated to reflect the latest software, Visual C++ 2008.
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Java Foundations: Introduction to Program Design & Data Structures (2nd Edition) (repost)
Author: interes

Peter J. DePasquale and John Lewis, "Java Foundations: Introduction to Program Design & Data Structures (2nd Edition)"
English | ISBN: 0132128810 | 2010 | 917 pages | PDF | 7,1 MB

Inspired by the success of their best-selling introductory programming text, Java Software Solutions, authors Lewis, DePasquale, and Chase now release Java Foundations, Second Edition. This text is a comprehensive resource for instructors who want a two-or three-semester introduction to programming textbook that includes detail on data structures topics. Java Foundations introduces a Software Methodology early on and revisits it throughout to ensure students develop sound program development skills from the beginning. Control structures are covered before writing classes, providing a solid foundation of fundamental concepts and sophisticated topics.
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Java Foundations: Introduction to Program Design & Data Structures (2nd Edition)
Author: harrynyc

Java Foundations: Introduction to Program Design & Data Structures (2nd Edition)
Addison Wesley | ISBN : 0132128810 | March 18, 2010 | 917 pages | PDF | 7MB

Inspired by the success of their best-selling introductory programming text, Java Software Solutions, authors Lewis, DePasquale, and Chase now release Java Foundations, Second Edition. This text is a comprehensive resource for instructors who want a two-or three-semester introduction to programming textbook that includes detail on data structures topics. Java Foundations introduces a Software Methodology early on and revisits it throughout to ensure students develop sound program development skills from the beginning. Control structures are covered before writing classes, providing a solid foundation of fundamental concepts and sophisticated topics. Details
Exceptional C++: 47 Engineering Puzzles, Programming Problems, and Solutions (Repost)
Author: yurii1982

Exceptional C++: 47 Engineering Puzzles, Programming Problems, and Solutions
Publisher: Addison-Wesley Professional | ISBN: 0201615622 | edition 1999 | PDF | 288 pages | 10,6 mb

Aimed at the experienced C++ programmer, Herb Sutter's Exceptional C++ tests the reader's knowledge of advanced C++ language features and idioms with several dozen programming puzzles and explanations. This book can definitely help raise your C++ class design skills to the next level.
Based on the author's Guru of the Week Web column, this book poses a series of challenging questions on the inner workings of C++, centering around generic programming with the Standard Template Library (STL), exception handling, memory management, and class design. Even if you think you know C++ well, most of these problems will teach you something more about the language and how to write more robust classes that are "exception safe" (meaning they don't throw any handled exceptions or leak resources). Don't think this is just "language lawyering," though. The author's explanations stress sound programming principles (favoring simplicity) and idioms (such as the Pimpl idiom for class design that promotes faster compile times and better maintainability, or using "smart" auto_ptrs with STL.) Judging from the range and depth of these examples, Sutter's command of the inner workings of C++ is impressive, and he does an excellent job of conveying this expertise without jargon or a lot of theory. Details
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