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How to Render: the fundamentals of light, shadow and reflectivity
Author: Polik88

How to Render: the fundamentals of light, shadow and reflectivity
English | MP4 | 1280x720 | AVC 1229 Kbps 30.000 fps | AAC 249 Kbps 44.1 khz | 11h 12mn | 7.05 GB
Genre: Video Training

This book is about the fundamentals of light, shadow and reflectivity; the focus is firmly on helping to improve visual understanding of the world around and on techniques for representing that world. Rendering is the next step after drawing to communicate ideas more clearly.
Details
How To Render The Fundamentals of Light Shadow and Reflectivity by Scott Robinson (Video+PDF)
Author: C2U

How To Render The Fundamentals of Light Shadow and Reflectivity by Scott Robinson UPDATED
English | .MP4 | h264, yuv420p, 1200x900, 1183 kb/s, 24.00 fps | aac, 22050 Hz, 2 channels, s16 | 5.03 GB
Genre: eLearning | Project Files, Tools & PDF Included

So here we have all the associated video's and project files for Scott Robinsons new book. This release does not include the book (it hasn't been released yet) but these video files can be watched independently of the book to provide and informative set of lessons on light and shadow. Details
How to Render: The Fundamentals of Light, Shadow and Reflectivity
Author: bookwarrior

How to Render: The Fundamentals of Light, Shadow and Reflectivity By Scott Robertson with Thomas Bertling
2014 | 274 Pages | ISBN: 1933492961 , 193349283X | PDF | 317 MB
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fxphd 201 - Production Rendering Techniques with Mental Ray FULL
Author: Alexpal

fxphd 201 - Production Rendering Techniques with Mental Ray FULL
project files | .mov | 3.4 Gb
eLearning

This course will teach techniques and concepts for rendering realistic, physically based CG elements in a visual effects context (i.e. for integration into live action shots). As it is a hands-on course in using Mental Ray to do these things, it will start with a fundamental treatment of everything from light and pixels through to cameras, response curves and compositing, as well as "learning to see". The course will be performed using the 3ds Max application, but most things apply to Maya and Softimage as well. Details
Introduction To 3D Game Programming With Direct X 12
Author: AlenMiler

Introduction to 3D Game Programming with DirectX 12 (Computer Science) by Frank Luna
English | Mar. 24, 2016 | ISBN: 1942270062 | 900 Pages | MOBI/EPUB/PDF (conv) | 93.5 MB

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. Details
Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach
Author: AlenMiler

Introduction to 3D Game Programming with Direct X 9.0c: A Shader Approach by Frank D. Luna
Jones & Bartlett Publishers | June 25 2006 | ISBN: 1598220160 | Pages: 544 | CHM | 6.4 MB

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. Details
Introduction to 3D Game Programming with DirectX 10 (repost)
Author: Veslefrikk

Frank D. Luna "Introduction to 3D Game Programming with DirectX 10"
Jones & Bartlett Publishers | English | 2008-10-25 | ISBN: 1598220535 | 500 pages | CHM | 20 MB
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Introduction to 3D Game Programming with DirectX 10 (repost)
Author: fdts

Introduction to 3D Game Programming with DirectX 10
by Frank D. Luna
English | 2008 | ISBN: 1598220535 | 500 pages | CHM | 20.25 MB
Details
Introduction to 3D Game Programming with DirectX 10
Author: Book-er

Frank D. Luna "Introduction to 3D Game Programming with DirectX 10"
Jones & Bartlett Publishers | English | 2008-10-25 | ISBN: 1598220535 | 500 pages | CHM | 20 MB
Details
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
Author: AlenMiler

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V by John Kessenich
English | 25 July 2016 | ASIN: B01ITNCBU6 | 976 Pages | AZW3 | 46.21 MB
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