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Develop Your Own Game Quick & Easy with Game Maker Studio
Author: naag

Develop Your Own Game Quick & Easy with Game Maker Studio
MP4 | Video: 1280x720 | 59 kbps | 44 KHz | Duration: 3 Hours | 519 MB
Genre: eLearning | Language: English

Learn from a pro how to develop games with game maker studio, and create your own game in less than 3 hours! Details
How to develop your own Lottery Picking Software in C++
Author: AlenMiler

How to develop your own Lottery Picking Software in C++: Mega Millions & Powerball Games by Yankee Bush Software LLC
English | Mar 13, 2015 | ASIN: B00UPI85JA | 18 Pages | AZW3/EPUB/PDF (conv) | 35.6 MB

In this e-book, you will learn how to develop your own lottery quick pick software for the Powerball and Mega Millions lotto games in C++. Other proven lottery picking techniques are explained in detail. Details
Program Your Own Games with HTML5
Author: FenixN

Program Your Own Games with HTML5
HDRips | MP4/AVC, ~461 kb/s | 1280x720 | Duration: 07:26:00 | English: AAC, 128 kb/s (2 ch) | 1,51 GB
Genre: Development / Programming

We always think “I wish I could turn my game idea into a real concept that works cross platform”. Worry no more. With this smooth Learning Path, you’ll be able to create exciting, immersive, and interactive games using the power of HTML5. Game developers and designers absolutely love HTML5 since it simplifies the job of creating graphically-rich interactive games for the Internet and mobile devices. This Learning Path will take you on a journey of creating robust, advanced, and interactive games taking the full advantage of all the HTML5 features.
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Creating Your Own Games in Fusion 2.5: Introductory Course
Author: C2U

Creating Your Own Games in Fusion 2.5: Introductory Course
English | Video: AVC (.mp4) 960x720 25fps | Audio: AAC 44.1KHz 2ch | 373 MB
Genre: eLearning

Have you ever wanted to create your own computer games but have no programming experience? Do you want to create computer and mobile games without having to learn all about programming? Well, if so, this Udemy course is for you. Details
Learning Path: Build Your Own Recommendation Engines
Author: FenixN

Learning Path: Build Your Own Recommendation Engines
HDRips | MP4/AVC, ~461 kb/s | 1920x1080 | Duration: 05:05:21 | English: AAC, 128 kb/s (2 ch) | 1.12 GB
Genre: Development / Programming

Predict the future by making the most of the data you have today!
Details
Code Your First Game Arcade Classic in JavaScript on Canvas
Author: naag

Code Your First Game Arcade Classic in JavaScript on Canvas
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours | Lec: 12 | 2.11 GB
Genre: eLearning | Language: English

Program a complete game today. No special software or install required. All you need is a text editor and a web browser. Details
Make Your First Unity 2D Game Quickly and Easily!
Author: naag

Make Your First Unity 2D Game Quickly and Easily!
MP4 | Video: 1152x720 | 58 kbps | 44 KHz | Duration: 4 Hours | 701 MB
Genre: eLearning | Language: English

Beginners: Discover the secrets to creating your own simple 2D games using Unity. Details
Flash Game Development by Example (repost)
Author: interes

Flash Game Development by Example By Emanuele Feronato
2011 | 328 Pages | ISBN: 1849690901 | PDF | 6 MB

You can’t call yourself a Flash game developer unless you know how to build certain essential games, and can quickly use the skills and techniques that make them up.
Flash Game Development by Example is an ultra-fast paced game development course. Learn step-by-step how to build 10 classic games. Each game introduces new game development skills, techniques, and concepts. By the end of the book you will have built ten complete games – and have the skills you need to design and build your own game ideas.
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AI Techniques for Game Programming (The Premier Press Game Development Series) (Repost)
Author: lenami

AI Techniques for Game Programming (The Premier Press Game Development Series)
Publisher: Course Technology PTR | ISBN: 193184108X | edition 2002 | PDF | 480 pages | 14,1 mb

AI Techniques for Game Programming" takes the difficult topics of genetic algorithms and neural networks and explains them in plain English. Gone are the tortuous mathematic equations and abstract examples to be found in other books. Each chapter takes you through the theory a step at a time, explaining clearly how you can incorporate each technique into your own games. After a whirlwind tour of Windows programming, you will learn how to use genetic algorithms for optimization, path-finding, and evolving control sequences for your game agents. Coverage of neural network basics quickly advances to evolving neural motion controllers for your game agents and applying neural networks to obstacle avoidance and map exploration. Backpropagation and pattern recognition is also explained. By the time you're done, you'll know how to train a network to recognize mouse gestures and how to use state-of-the-art techniques for creating neural networks with dynamic topologies. Details
Game Programming Gems (Game Programming Gems Series) (Repost)
Author: nazarchuk

Game Programming Gems (Game Programming Gems Series)
Publisher: Charles River Media | ISBN: 1584500492 | edition 2000 | DJVU | 600 pages | 33,6 mb

Aimed at the working (or aspiring) Visual C/C++ game programmer, Game Programming Gems contains over 60 programming tips that have been gathered from more than 40 working game gurus. It you want to build your own games or are interested simply in how games work, this text provides an intriguing glimpse into how the pros create state-of-the-art 3-D animation.
The guiding principle in this book is to publish the best available tips for game programming; most of these fit into 10 pages or fewer. But don't let the efficient presentation fool you; almost every one of these tips will be invaluable to any serious game developer.
Early sections concentrate on techniques for creating more maintainable, faster code. A guide to using scripts for data-driven game modules and techniques teaches you better resource management (like using handles). A quick-start tutorial to the Standard Template Library (STL) will help you learn how to use these fast collection classes in your code right away. Several contributors show off strategies for better game debugging and profiling--there's even a set of classes that can provide onscreen feedback during testing. Details
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