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Kenneth C. Finney, 3D Game Programming All in One (Repost)
Author: Direktor69

Kenneth C. Finney, 3D Game Programming All in One
ISBN: 1598632663 | edition 2006 | PDF | 1117 pages | 46 mb

Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new edition updates the original coverage with the latest version of Torque from GarageGames, and provides the very best tools available to the Indie game maker. This hands-on book not only teaches the technical skills behind 3D game programming, but also provides you with the practical experience you need to create your own games. Details
Kenneth C Finney, Advanced 3D Game Programming All in One (Repost)
Author: Direktor69

Kenneth C Finney, Advanced 3D Game Programming All in One
ISBN: 1592007333 | edition 2005 | PDF | 616 pages | 66 mb

Take your 3D game programming skills to the next level! Advanced 3D Game Programming All in One uses the Torque Game Engine to teach experienced 3D game programmers advanced concepts. You'll use the Torque Game Engine to learn each new skill, maximizing your game engine experience. Quickly conquer TorqueScript, simulation techniques, the ins and outs of the game engine, player control, and using applied artificial intelligence. Details
Kenneth C Finney , 3D Game Programming All in One (Repost)
Author: Direktor69

Kenneth C Finney , 3D Game Programming All in One
ISBN: 159200136X | edition 2004 | PDF | 849 pages | 17 mb

Make the leap from merely playing games to actually creating your own games. 3D Game Programming All in One takes you through the process step-by-step. It provides the instruction, examples, development principles, and, perhaps most importantly, the actual tools needed to create your own 3D game. It is the only book that covers each aspect of developing a 3D game in a hands-on tutorial style. It serves as a logical second step after the 2D game creation techniques covered in Game Programming All in One Details
Kenneth C. Finney, "3D Game Programming All in One" (Repost)
Author: lenami

Kenneth C. Finney, "3D Game Programming All in One"
Publisher: Course Technology PTR | ISBN: 1598632663 | edition 2006 | PDF | 1117 pages | 12,2 mb

Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new edition updates the original coverage with the latest version of Torque from GarageGames, and provides the very best tools available to the Indie game maker. This hands-on book not only teaches the technical skills behind 3D game programming, but also provides you with the practical experience you need to create your own games. Details
3D Game Programming All in One By Kenneth C Finney (repost)
Author: loverka

3D Game Programming All in One By Kenneth C Finney
Publisher: Course Technology PTR | 2004 | 800 Pages | ISBN: 159200136X | PDF | 17,0 mb

This book contain all of the tools and information necessary to create a complete ready-to-play first person shooter game. Functions as a stand-alone book or 'the next step' for readers of Game Programming All in One, which takes the reader through each step of the creation of a full 2D game. Provides thorough explanation of 3D game programming, an emerging market within gaming. The CD is a treasure chest of tools and resources for independent game developers, including a fully featured game engine; tools for modeling, sound and text editing, and image manipulation; sound, image, and music libraries. Details
3D Game Programming All in One (Course Technology PTR Game Development Series) (Repost)
Author: manamba13

3D Game Programming All in One (Course Technology PTR Game Development Series) by Kenneth C(Kenneth C. Finney) Finney
English | 2004 | ISBN: 159200136X | 848 Pages | CHM | 43 MB

An ever-growing number of gamers want to make the leap from merely playing games to actually creating their own games. Details
Advanced 3D Game Programming All in One (Repost)
Author: lout

Advanced 3D Game Programming All in One By Kenneth C Finney
Publisher: Course Technology PTR 2005 | 592 Pages | ISBN: 1592007333 | PDF | 56 MB
Details
3D Game Programming All in One (repost)
Author: MoneyRich

3D Game Programming All in One by Kenneth C Finney
English | Nov 6, 2006 | ISBN: 1598632663 | 1085 Pages | PDF | 47 MB

"3D Game Programming All in One, Second Edition" is perfect for anyone interested in learning the skills and processes involved in making games. This new edition of the bestselling book shows readers how to design and create every aspect of a fully featured game. Starting with an introduction to game programming and the gaming industry the book covers game engines, scripts, textures, modeling, sound and music, and more. Details
Advanced 3D Game Programming All in One (repost)
Author: MoneyRich

Advanced 3D Game Programming All in One by Kenneth C Finney
English | August 24, 2005 | ISBN: 1592007333 | 624 pages | PDF | 67 MB

Unlike other books on the market, "Advanced 3D Game Programming All in One" takes a comprehensive approach, covering 3D game programming, art and design in one book. Written for intermediate to advanced level game programmers who want to take their skills to the next level, the book uses the Torque Game Engine to show readers how they can quickly create their own high quality games. The book focuses on how to use a game engine to maximum effect, revealing and explaining the inner workings of the Torque Game Engine. Advanced 3D game programming topics such as the applications of artificial intelligence, terrain techniques, inclusion simulations and control concepts, and scripting tutorials are all covered. "Advanced 3D Game Programming All in One" is written in friendly, conversational tone and includes hands-on programming practice and figures and tables for support, with all of the necessary tools and resources supplied on the accompanying CD. Details
3D Game Programming All in One, 2nd Edition (repost)
Author: Veslefrikk

Kenneth C. Finney, 3D Game Programming All in One, 2nd Edition
ISBN: 1598632663 | 2006 | PDF | 1117 pages | 46 mb
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