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Introduction to Linear Algebra, Third Edition
Author: interes

Introduction to Linear Algebra, Third Edition (with solutions) by Gilbert Strang
English | 2003 | ISBN: 0961408898 | 568 pages | PDF | 52 MB
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A First Course in Abstract Algebra, Third Edition (Repost)
Author: step778

Joseph J. Rotman, "A First Course in Abstract Algebra, Third Edition"
2005 | pages: 629 | ISBN: 0131862677 | PDF | 4,3 mb
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Practical Linear Algebra: A Geometry Toolbox, Third Edition
Author: interes

Practical Linear Algebra: A Geometry Toolbox, Third Edition by Gerald Farin and Dianne Hansford
English | 2013 | ISBN: 1466579560 | 514 pages | PDF | 5,8 MB
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Linear Algebra Done Right, 3rd edition
Author: roxul

Sheldon Axler, "Linear Algebra Done Right, 3rd edition"
English | ISBN: 3319110799 | 2015 | 340 pages | PDF | 3 MB
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Linear Algebra and Linear Models (3rd edition)
Author: arundhati

Ravindra B. Bapat, "Linear Algebra and Linear Models (3rd edition)"
2012 | ISBN-10: 1447127382 | 176 pages | PDF | 1 MB
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Linear Algebra Done Right, 3rd Edition (repost)
Author: Willson

Sheldon Axler, "Linear Algebra Done Right, 3rd Edition"
English | 2014 | ISBN: 3319110799 | 340 pages | PDF | 3 MB
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Linear Algebra Done Right, 3rd Edition (repost)
Author: Willson

Sheldon Axler, "Linear Algebra Done Right, 3rd Edition"
English | 2014 | ISBN: 3319110799 | 340 pages | PDF | 3 MB
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Linear Algebra and Linear Models (Universitext)
Author: Grev27

Ravindra B. Bapat, "Linear Algebra and Linear Models (Universitext)"
English | ISBN: 1447127382 | 2012 | EPUB | 167 pages | 3,7 MB
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Linear Algebra (Repost)
Author: step778

Werner H. Greub, "Linear Algebra"
2012 | pages: 470 | ISBN: 1468494481 | PDF | 5,2 mb
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Mathematics for 3D Game Programming and Computer Graphics, Third Edition (repost)
Author: MoneyRich

Mathematics for 3D Game Programming and Computer Graphics, Third Edition by Eric Lengyel
English | June 2, 2011 | ISBN: 1435458869 | 576 Pages | PDF | 5 MB

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series. Details
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