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The Leadership Challenge: Activities Book (repost)
Author: interes

James M. Kouzes, Barry Z. Posner, Elaine Biech, "The Leadership Challenge: Activities Book"
2010 | ISBN: 047047713X | 700 pages | PDF | 3,6 MB

ACTIVE Learning for Exemplary Leaders
The best leaders are the best learners. This evidence-based truth has been a foundational principle of The Leadership Challenge since it was first published nearly twenty-five years ago. In this new work, bestselling Leadership Challenge authors Jim Kouzes and Barry Posner team up with experiential learning expert Elaine Biech to bring today's leaders over 100 engaging activities designed to expand and accelerate their leadership development efforts.
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The Leadership Challenge: Activities Book (repost)
Author: libr

James M. Kouzes, Barry Z. Posner, Elaine Biech, "The Leadership Challenge: Activities Book"
English | 2010 | ISBN: 047047713X | 700 pages | PDF | 3,6 MB
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"Technologies for E-Learning and Digital Entertainment" ed. by Zhigeng Pan, Ruth Aylett, Holger Diener
Author: exLib

"Technologies for E-Learning and Digital Entertainment" ed. by Zhigeng Pan, Ruth Aylett, Holger Diener
First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006, Proceedings. Lecture Notes in Computer Science, volume 3942
Springer | 2006 | ISBN: 3540334238 9783540334231 | 1420 pages | PDF/djvu | 27/24 MB

The 121 revised full papers and 52 short papers presented together with the abstracts of 3 invited papers and those of the keynote speeches were carefully reviewed and selected from a total of 467 submissions. The papers cover a wide range of topics, including e-learning platforms and tools, learning resource management, practice and experience sharing, e-learning standards, mobile learning, education and remote classrooms, effectiveness of VR for education, life long learning, collaborative environments, remote group simulations, collaborative learning, virtual reality in education, game design and development, game engine development, game AI and artificial life, game physics, game rendering, virtual characters/agents, online/mobile game/video game, storytelling and game narrative, affective interaction in games, digital museum, digital heritage, animation techniques, augmented reality, and mixed reality.
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Oxford Bookworms - W. W. Jacobs, "The Monkey's Paw" - Stage 1
Author: TimMa
2796758

Oxford Bookworms - W. W. Jacobs, "The Monkey's Paw" - Stage 1
Publisher: OUP | 1994 | ISBN: 019421639X | English | PDF+MP3 | 42 pages | 2.7+18.6 Mb

"Oxford Bookworms" offer students at all levels the opportunity to extend their reading and appreciation of English. There are six stages, taking students from elementary to advanced level. At the lower stages, many of the texts have been specially written for the series, to provide elementary and lower-intermediate students with an introduction to real reading in English. ...
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Carl Sagan - Cosmos (Collector's Edition) (1980)
Author: vivid23

Carl Sagan - Cosmos (Collector's Edition) (1980)
DVDrip | 700x480 | MKV/x264 @ 2734 Kbps | 13x60mn | Audio: English AC3 448 kbps, 6 channels | Subs: English | 13x1.37 GB
Genre: Documentary

Astronomer Dr. Carl Sagan is host and narrator of this 13-hour series that originally aired on Public Broadcasting Stations in the United States. Dr. Sagan describes the universe in a way that appeals to a mass audience, by using Earth as a reference point, by speaking in terms intelligible to non-scientific people, by relating the exploration of space to that of the Earth by pioneers of old, and by citing such Earth legends as the Library of Alexandria as metaphors for space-related future events. Details
Science vs. Religion: What Scientists Really Think
Author: advisors

Science vs. Religion: What Scientists Really Think By Elaine Howard Ecklund
2010 | 240 Pages | ISBN: 0195392981 | PDF | 6 MB
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